The GORN team chatted about the work they did on the the latest updates to our favourite VR game, and Marcelle got REALLY honest about what he thinks about his team...
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Developer Diary – Dev Log 14: Crustacean Crusader Update
Design Talks #06: Giving and Receiving Feedback (the majestic hair episode)
Putting your work up for criticism might be one of the worst parts of working in a creative industry, but we know that feedback is important to make sure we produce our best stuff...so how do we become comfortable with feedback?
Evan and Jono chatted about their good and bad experiences of giving and receiving feedback in this Design Talk.
(Please don't criticize this video too hectically...we're fragile)
GORN Crab Update – August 2018
Are you ready for the terror of the Crustacean Crusader?
That's right - the latest GORN update has arrived with a new Champion known as "The Shellbeast"...or "BeupVuta" or, most creatively, "The Crab".
And just like the rest of the Champions, defeating The Crab gives you access to the brand new, skull-crushing, limb removing, Crab Claw Caestus:
We've also added new heavy armour for your enemies, revamped the arena and done the usual assortment of bug fixes and performance improvements.
The really big news is that GORN is now available on the Oculus Rift Store!
To celebrate the update, we've released a new trailer featuring the beloved ROKIBE diss track, ‘KIROIM ES BEKI’ from recording artist BE KIROOD:
Design Talks #05: Master of Some or Master of None?
Jonathan and Jason are two Free Livers who have multiple skill sets - they work on art and design, do some coding and can edit and create audio.
But is that a good thing? In this design talk they chat about the pros and cons of being multi-skilled in the Game Dev industry.
If you prefer to listen over watching, try out the podcast version! Click here to listen
Where were we for a whole month?
Did you notice that we were a little...quiet...during June?
That's because most of us were taking part in the Hermanus Game Jam!
Check out what we made over the four weeks:
Developer Diary – Dev Log 11: Genital Jousting; Pre-Launch Drama and Post Launch Results
GORN Early Access Update 7
IT'S BEEN A WHILE...
We’re starting off with an apology: we know it’s been a while since the last update - and this update is a bit smaller than usual.
This update mostly brings cosmetic and performance improvements, as well as a few fixes.
New & improved blood
New night time arena for Champion battles
A new armor type for enemies
- New title screen
- Rework to the cell for performance
- Combat scene performance improvements
- Fixes / improvements to two handed weapon handling (probably still WIP)
- A rework to how the mobility caestus
- Several graphical tweaks & improvements to both arenas
Genital Jousting Post Launch Patch
We’ve been working hard on tightening up your favourite peen game, and today’s post-launch patch should hopefully give you a better experience.
In this update:
Press X to poop (when stomach is full)!
Let it out
Pressing Headbutt (fart) will now eject the contents of your anus in Story Mode
No more embarrassing trips to the emergency room!
Date night dogs are less intense
Consuming a beehive will now cause you to ejaculate bees
That stinging sensation
Better saw blades
A cut above the rest
- 28 Achievements that actually work!
- Narration subtitles for Story Mode
- Added Free Lives and Devolver logos to the game...finally…(sorry Devolver)
- More decoration and polish in some Story Mode scenes
- Numerous stability fixes to Story Mode
- Fixed credits text
- A MAC BUILD!!!
Design Talks #04: “There’s Poop In My Soup” – Protest Games
Evan Greenwood and Ruan Rothmann from Free Lives tell the story of South African indie developers K Bro's infamous game "There's Poop In My Soup", how it came about, and protest games in general.
We've have also officially launched The Free Lives Podcast - so now you can listen to us when you're driving, cooking or whatever else you do while listening to podcasts. Listen to it here:
BROFORCE PS4 UPDATE!
Broforce on PS4 just got better!
We've given the game a major work over and added the content from our last "Fourth of July" update that previously was only available on Steam. Read on for all the details!
The most requested character in a video game ever in the history of the world.
Muthaf&*^ing Bro Lee.
Terrorists around the globe have been seen deeply contemplating how fortunate they really feel...
He may have borrowed a molotov cocktail or two.
Most explosive bro in Broforce yet!
SNAKE BROSKIN 2.0!!!
Now with more Snake!
Show terror the middle finger with his technologically advanced hologram decoy grenade!
MAJOR DISCOUNTS INCOMING!
Get Broforce at less than half price on the Sony Totally Digital Sale!
Sale starts tomorrow the 8th of May and ends on the 22nd of May.
PlayStation 4 Features
-Added Presence text for various game situations
-Added Play Together support
-Improved overall frame rate of the game
-Reduced load times of game levels
-Fixed network lag and choppiness during gameplay
-Added Dirty Brory, Tank Bro, and Bro Lee from the 4th of July update
-Updated Snake Broskin to version 2.0
-Changed number of rescues required to unlock Brocketeer and Snake Broskin
-Chat no longer blocks input for other local players
-Pause Menu no longer blocks input for other local players in Multiplayer
-Pause Menu items no longer appear in contexts where they can’t be used
-Added Loading text indicators
-Added some additional localised text items
-Added UI prompt for players to Press Fire to Join Game
-Reverted back to the original Broforce font
-Players can now use the L2 button to navigate back in menus
-Players can now press the cross button to select a mission at the world map
-Players can now exit Bro Select in Versus Mode
-Improved the Kick Player Menu and Messaging
-Added information overlays to better communicate game states
-Reduced audio volume to be in the standardized "PlayStation 4" range
-Decreased the download / install size by approximately 1 GB
-Added Chat support to the Lobby
-Added list of Online Players to Pause Menu
-Fixed bug where Boomer enemy was rendering incorrectly
-Fixed oversized text in endgame display in Versus mode
-Fixed bug in Versus where negative scores were not displayed correctly
-Fixed bug in Brodown where round ends prematurely
-Fixed bug certain cutscenes would not be triggered, such as Bruiser and GR-666
-Fixed layout of subtitles in end-game cutscene to ensure they aren’t cut off
-Fixed incorrect network synchronization of various level and game elements
-Fixed end game sequence synchronization issues
-Miscellaneous stability improvements
Did some-one ask for Broforce on Switch?