Design Talks #06: Giving and Receiving Feedback (the majestic hair episode)

20 Sep 2018

Putting your work up for criticism might be one of the worst parts of working in a creative industry, but we know that feedback is important to make sure we produce our best stuff...so how do we become comfortable with feedback?

Evan and Jono chatted about their good and bad experiences of giving and receiving feedback in this Design Talk.

(Please don't criticize this video too hectically...we're fragile)

GORN Crab Update – August 2018

24 Aug 2018

Are you ready for the terror of the Crustacean Crusader?

That's right - the latest GORN update has arrived with a new Champion known as "The Shellbeast"...or "BeupVuta" or, most creatively, "The Crab".

crab

And just like the rest of the Champions, defeating The Crab gives you access to the brand new, skull-crushing, limb removing, Crab Claw Caestus:

caestus

We've also added new heavy armour for your enemies, revamped the arena and done the usual assortment of bug fixes and performance improvements.

The really big news is that GORN is now available on the Oculus Rift Store!

To celebrate the update, we've released a new trailer featuring the beloved ROKIBE diss track, ‘KIROIM ES BEKI’ from recording artist BE KIROOD:

Design Talks #05: Master of Some or Master of None?

06 Aug 2018

Jonathan and Jason are two Free Livers who have multiple skill sets - they work on art and design, do some coding and can edit and create audio.

But is that a good thing? In this design talk they chat about the pros and cons of being multi-skilled in the Game Dev industry.

If you prefer to listen over watching, try out the podcast version! Click here to listen

 

 

Where were we for a whole month?

23 Jul 2018

Did you notice that we were a little...quiet...during June?

That's because most of us were taking part in the Hermanus Game Jam!

Check out what we made over the four weeks:

Developer Diary – Dev Log 11: Genital Jousting; Pre-Launch Drama and Post Launch Results

14 Jun 2018
Question: How do you make the perfect fart noise to end your game?
Watch how the team survived the last few days before Genital Jousting's Full Launch and what they felt about the response to game a few months later.
 
(And yes, we did work out how to make that fart noise)

GORN Early Access Update 7

May 2018

21 May 2018

IT'S BEEN A WHILE...

We’re starting off with an apology: we know it’s been a while since the last update - and this update is a bit smaller than usual.

Our team’s been away on [GAME JAM ISALND 2] and [PIRATE JAM], but since we got back we’ve all been full force on GORN development again!

This update mostly brings cosmetic and performance improvements, as well as a few fixes.

CHANGELOG:

New & improved blood

Blood

New night time arena for Champion battles

Night-Scene

A new armor type for enemies

armour

A Katana

Katana

AND MORE!

- New title screen
- Rework to the cell for performance
- Combat scene performance improvements
- Fixes / improvements to two handed weapon handling (probably still WIP)
- A rework to how the mobility caestus
- Several graphical tweaks & improvements to both arenas

Genital Jousting Post Launch Patch

May 2018

18 May 2018

We’ve been working hard on tightening up your favourite peen game, and today’s post-launch patch should hopefully give you a better experience.

In this update:

Press X to poop (when stomach is full)!

Poop1

 

Let it out

Pressing Headbutt (fart) will now eject the contents of your anus in Story Mode

Ejecting-from-anus

No more embarrassing trips to the emergency room!

Date night dogs are less intense

dog-walking-1

Down, boy

Consuming a beehive will now cause you to ejaculate bees

Bees3

That stinging sensation

Better saw blades

blades3

A cut above the rest

And More!

  • 28 Achievements that actually work!
  • Narration subtitles for Story Mode
  • Added Free Lives and Devolver logos to the game...finally…(sorry Devolver)
  • More decoration and polish in some Story Mode scenes
  • Numerous stability fixes to Story Mode
  • Fixed credits text
  • A MAC BUILD!!!

Design Talks #04: “There’s Poop In My Soup” – Protest Games

16 May 2018

Evan Greenwood and Ruan Rothmann from Free Lives tell the story of South African indie developers K Bro's infamous game "There's Poop In My Soup", how it came about, and protest games in general.

We've have also officially launched The Free Lives Podcast - so now you can listen to us when you're driving, cooking or whatever else you do while listening to podcasts. Listen to it here:

BROFORCE PS4 UPDATE!

Broforce on PS4 just got better!

07 May 2018

We've given the game a major work over and added the content from our last "Fourth of July" update that previously was only available on Steam. Read on for all the details!

NEW BROS!!!

BRO LEEEEEEEEEEEE!!!!!

The most requested character in a video game ever in the history of the world.

YeZAXvN

Bro Lee. 
Muthaf&*^ing Bro Lee.

DIRTY BRORRY

Terrorists around the globe have been seen deeply contemplating how fortunate they really feel...

yq53pbO

He may have borrowed a molotov cocktail or two.

TANK BRO!

Most explosive bro in Broforce yet!

RibXTml

*Tank included.

SNAKE BROSKIN 2.0!!!

Now with more Snake!

bqS0Ser

Show terror the middle finger with his technologically advanced hologram decoy grenade!

MAJOR DISCOUNTS INCOMING!

Get Broforce at less than half price on the Sony Totally Digital Sale!

Sale starts tomorrow the 8th of May and ends on the 22nd of May.

FULL CHANGELOG

PlayStation 4 Features

-Added Presence text for various game situations

-Added Play Together support

Performance

-Improved overall frame rate of the game

-Reduced load times of game levels

-Fixed network lag and choppiness during gameplay

Gameplay

-Added Dirty Brory, Tank Bro, and Bro Lee from the 4th of July update

-Updated Snake Broskin to version 2.0

-Changed number of rescues required to unlock Brocketeer and Snake Broskin

UX

-Chat no longer blocks input for other local players

-Pause Menu no longer blocks input for other local players in Multiplayer

-Pause Menu items no longer appear in contexts where they can’t be used

-Added Loading text indicators

-Added some additional localised text items

-Added UI prompt for players to Press Fire to Join Game

-Reverted back to the original Broforce font

-Players can now use the L2 button to navigate back in menus

-Players can now press the cross button to select a mission at the world map

-Players can now exit Bro Select in Versus Mode

-Improved the Kick Player Menu and Messaging

-Added information overlays to better communicate game states

-Reduced audio volume to be in the standardized "PlayStation 4" range

Misc

-Decreased the download / install size by approximately 1 GB

-Added Chat support to the Lobby

-Added list of Online Players to Pause Menu

Bug Fixes

-Fixed bug where Boomer enemy was rendering incorrectly

-Fixed oversized text in endgame display in Versus mode

-Fixed bug in Versus where negative scores were not displayed correctly

-Fixed bug in Brodown where round ends prematurely

-Fixed bug certain cutscenes would not be triggered, such as Bruiser and GR-666

-Fixed layout of subtitles in end-game cutscene to ensure they aren’t cut off

-Fixed incorrect network synchronization of various level and game elements

-Fixed end game sequence synchronization issues

-Miscellaneous stability improvements

COMING SOON...

Did some-one ask for Broforce on Switch?

...

Game Jam Island 2:

Episode 5 - The Wrap Up!

30 Mar 2018

In this episode: It's the end of Game Jam Island 2! We take a look at all the games that were made, and ask the team about their favourite games, their biggest challenges, and whether Game Jam Island was a success, or not.