Broforce Newsletter Post Launch 3

29 Jul 2016
Broforce
616x353-capsule_main

HIGH FIVE!

Welcome to all our new fans! Here's the bro down:

  • Have you checked out the Steam Discussions yet?
  • Read previous newsletters on the website.
  • Access the latest version of the game by visiting your Humble Bundle page (log into Humble Bundle or use the link they sent you when you pre-ordered, visit your library and click on Broforce) - or play it on Steam (updates automatically).

NEWS

FOURTH OF JULY UPDATE!

THIS FOURTH....
wait... sh*t.

FourthToSeventh

THIS SEVENTH OF JULY!
WE'RE BACK WITH AWESOME NEW STUFF!

Important Notice:

This update might be slightly broken online (our jet-setting Networking Programmer extraordinaire Richard got back from leave a day before we launched the update). He's promised not to sleep until it's up and working smoothly, but we'd rather he didn't die before the job was done. So please be patient and we'll have an online update for you in a few days!

WATCH THE LATEST UPDATE TRAILER HERE!

 

 

NEW BROS!!! BRO LEEEEEEEEEEEE!!!!!

broLee

The most requested character in a video game ever in the history of the world.

brolee

Bro Lee.  Muthaf&*^ing Bro Lee.

DIRTY BRORRY

dirtyBrory

Terrorists around the globe have been seen deeply contemplating how fortunate they really feel...

dirtybrorry

He may have borrowed a molotov cocktail or two.

TANK BRO!

tankBro

Most explosive bro in Broforce yet!

tankbro

*Tank included.

SNAKE BROSKIN 2.0!!!

Now with more Snake!

snake

Show terror the middle finger with his technologically advanced hologram decoy grenade!

STEAM TRADING CARDS!

rambro

Steam Trading Cards have been submitted to Steam and should be available shortly!

Finally. Thanks art team. You know what to do with them.

OTHER NEW STUFF

NEW SOUNDS!

The talented Jason Sutherland, sound designer, has joined the Free Lives team, and added some brilliant sound effects to the Broforce world. Have a listen and see if you can spot all the places we've added new sounds! (Hint: A LOT)

BUG FIXES!

Main bug fixes are listed in the Changelog below. Sorry for the inevitable new ones we've created.

AWESOME NEW LOAD SCREEN!

loadscreen

CHANGELOG

  • Fixed alien purple spreading all over World Map
  • Island burning on World Map
  • Loading Screens!
  • Load time improvements
  • Menu Screen performance improvements on low-spec machines
  • Menu flow improvements
  • Control binding improvements
  • Fix some ammo boxes not being collectible
  • Fixed some covert ops levels not finishing under certain circumstances
  • Improved Satan tumble animation
  • Save slots show images
  • Esc menu and cutscenes do pause game now (i.e. you can't get killed)
  • Satan true form's laser can now destroy himself (legs)
  • Fixed disappearing legs on Satan true form
  • Can now force custom campaign difficulty in options

BROFORCE COMIC

The rumours are true!  We're working on an official Broforce comic, and you are about to get the first sneak peek at progress:

comicpeek1 comicpeek2 comicpeek3

ADOPT A MOOK!

broforceplushie

Adorable LIMITED EDITION plushie suicide mooks are now available for purchase on Devolver’s online store. Adopt yours today!

THAT’S ALL FOR NOW!

Thanks as always for the bro-love that keeps us making more! Until next time, we're just gonna ride off on this here tank.

keyartsanslogo

GET IN TOUCH!

We love hearing from you! Chat to us on the Steam Discussion boards, on Facebook, or drop us a mail.

Follow @Free_Lives, @Broforce and @DevolverDigital for more Broforce fun, future updates, and patriotic tweets.

freelives

7 November 2016
Hi Hunter, We're unfortunately not in control of PS4 updates, it's up the the porting company, so we can't say for sure.

freelives

7 November 2016
Hi James, Sorry to hear this. Please email us the details so that we can assist you further!

James

4 November 2016
Hi, We can't have multi player games since a prior PS4 update was installled. It simply isn't possible to drop into a game any more...whether as guest or player. Will this be fixed? Thanks

Hunter Baus

27 October 2016
When will this update become available for ps4 players?

Broforce Newsletter Post Launch 2

28 Jul 2016
Broforce

616x353-capsule_main

HIGH FIVE!

Welcome to all our new fans! Here's the bro down:
- Have you checked out the Steam Discussions yet?
- Read previous newsletters on the website.
- Access the latest version of the game by visiting your Humble Bundle page (log into Humble Bundle or use the link they sent you when you pre-ordered, visit your library and click on Broforce) - or play it on Steam (updates automatically).

NEWS

CHANGELOG UPDATE
WHO'S THAT BRO?
ADOPT A MOOK!
BROFORCE WINS GOLDEN TRAILER AWARD!
JACUZZI, CIGARS...AND SOME OTHER STUFF WE’VE BEEN UP TO

 

CHANGELOG UPDATE

rambro

We greased up the proverbial elbows and managed to knock off a long list of bugs in Broforce. And probably created a whole new list of bugs in the process...but, you know, out with the old…

CHANGELOG

▪ Death Match and Versus Mode actually work now
▪ Brodowns no longer immediately end if there's a draw in Deathmatch
▪ Load times taking progressively longer in some instances has been improved
▪ Main menu lag improved
▪ Menu highlight height is now 25% shorter to fix the bleed
▪ Selecting "BACK" from the versus menu no longer locks the game
▪ Published offline campaigns can now be played via the custom campaign menu
▪ Campaigns with no title don’t mess up the offline campaign browser anymore
▪ "AREA LIBERATED" end mission text mask no longer looks pinched
▪ Option to force hard mode in custom levels added
▪ Input system rebuilt from scratch - should fix all XBone controller related issues, better binding, rumble added (XBox controllers only)
▪ General cinematics polish and improvements
▪ Bug preventing you from picking up ammo in CR 666 boss stage is fixed
▪ Brolander and Broden have been added to the credits background pic
▪ New and improved fireballs
▪ Ellen Ripbro’s unlimited specials bug is fixed
▪ Scaffolding (6) no longer hangs the game if no ceiling in the level
▪ Helicopter boss level with the crash/die bug has been fixed
▪ Fixed the bug preventing the final achievement from being unlocked on Iron Bro/Hard Mode
▪ Ash’s double chainsaw bug (whilst using melee and special) is fixed
▪ Corner avatar no longer bugs out after you die as Broveheart while using his special
▪ Brobocop special targeting attack bug (sometimes interrupting targeting) now fixed
▪ World Map black mist
▪ Night level lights wrong graphic fixed
▪ Assmouth should load correctly now
▪ Boneworms explode better now
▪ Mook Launcher boss difficulty tweaked (he’s harder to kill now)
▪ Iron Bro floating crates bug fixed
▪ Fixed dog howl (no longer sounds like hell beast)

NEW STEAM ACHIEVEMENTS!

(We’ll leave it to you to explore them)

▪ "Front row ticket to the gun show, baby"
▪ “You’re fired”
▪ “I’ll be back”
▪ "I must be on Broadway"
▪ “No ticket”
▪ "I didn't want to resort to violence, but I didn't have a choice"

achievements

 

WHO'S THAT BRO?

We have another update coming at you in the next few weeks, and without giving too much away, there might just be a new bro (or three). Who’s That Bro???

segall

ADOPT A MOOK!

broforceplushie

Adorable plushie suicide mooks will be available for purchase off Devolver’s online store in the next few days!

 

BROFORCE WINS GOLDEN TRAILER AWARD!

goldentrailerawards

The glorious Ballad of Rambro trailer won the “Most Innovative Advertising for a Video Game Award” at the Golden Trailer Awards 2016! Huge congratulations to our benevolent publisher overlords Devolver Digital, video game trailer sorcerer Kert Gartner, and the man behind the music, Deon Van Heerden! (And, of course, America, for the endless inspiration)

 

balladoframbro

 

Experience The Glory Again

 

JACUZZI, CIGARS...AND SOME OTHER STUFF WE’VE BEEN UP TO

Besides the obvious lazing about in golden jacuzzis smoking Cuban cigars, we’ve managed to find a little bit of time to do some new stuff. That is, once we got over the bizarre emptiness of not crunching-on-Broforce-for-36-hours-straight-then-crunching-some-more. Case in point, our NSFW multiplayer butt sex prototype, “Genital Jousting”.

Click This Button At Your Own Discretion

 

Which inspired this awesome in-depth (sorry) article by Jess Joho, published on Killscreen.

"Featuring by far the most superb ass-feel ever experienced in a game"

And actually managed to win an award of its own at AMAZE Berlin 2016 International Independent Video Games Festival.

 

13119921_10154803564119392_1227183223127387127_o

 

THAT’S ALL FOR NOW!

But - you know it - “We’ll be back”

satan

 

GET IN TOUCH!

We love hearing from you! Chat to us on the Steam Discussion boards, on Facebook, or drop us a mail.

Broforce Newsletter Post Launch 1

28 Jul 2016
Broforce
616x353-capsule_main

HIGH FIVE!

Welcome to all our new fans! Here's the bro down:
- Have you checked out the Steam Discussions yet?
- Read previous newsletters on the website.
- Access the latest version of the game by visiting your Humble Bundle page (log into Humble Bundle or use the link they sent you when you pre-ordered, visit your library and click on Broforce) - or play it on Steam (updates automatically).

NEWS

UPDATE WITH NEW CONTENT!
BROFORCE SOUNDTRACK
ROAD TO FREEDOM!
BROFORCE MERCH

UPDATE WITH NEW CONTENT!

 

616_353

WATCH THE UPDATE TRAILER

 

NEW BROS!

The latest update to Broforce includes two new lightning wielding bros of Lambertian origin, the immortal Brolander and thunder god Broden, each with their own attacks and special moves.

TACTICAL OPS!

Tactical missions far behind enemy lines... with a single bro. Players can test their Broforce knowledge in these missions and maybe learn a couple tricks in the process.

SUPPLY DROPS!

All bros now have access to new tactical items like All-American Supply Drops™, alien pheromones to distract xenomorphs, and performance enhancing drugs for that extra little boost when the odds are against them.

 

vitaminz_unlock

 

BROFORCE SOUNDTRACK

IMG_3049_-_Copy (1)

 

The Freedom EP - a five-track album of Broforce music including The Ballad of Rambro and the Broforce theme song - is available for free as part of your Broforce purchase.

You can also purchase the whole Broforce soundtrack produced by Jo Ellis and Deon van Heerden, containing no less than 55 tracks for $4.99...and no, that's not a typo. The soundtrack proceeds go to the musicians, so not only are you investing in some ridiculously cool music, you're also helping said starving musicians to keep making said awesome music.

Featuring the Broforce theme song by Strident, ultra-patriotic tracks The Ballad of Rambro and The Star Spangled Banner, massive percussion ensemble level music, power metal stings and epic hybrid scoring boss battles, this is the sound of a vinyl needle dragging over a disk made of pure testosterone.

It also includes a ton of bonus tracks, such as music from the (mumble mumble)-Award-winning Expendables 3 tie-in game, ExpendaBros, the original proof of concept tracks, and that fiddly-fiddly guitar solo that plays at the end of the levels. Hell yeah!

FEED THE MUSICIANS

 

Deon gives us some fun facts about the making of the Broforce soundtrack:

▪ Personnel:
Deon van Heerden (Composition, arrangement, guitars, MIDI programming)
Christian Burgess (Drums and percussion)
Jo Ellis (Production, mix and master. Also bass and additional guitars. And cowboy hat.)
▪ The album's massive percussion tracks were achieved by blending sample libraries with countless layers of live percussion - played by Christian Burgess of Strident - recorded at Jo Ellis' Blue Room Studios, as well as the Ladismith Church Hall.
▪ This live percussion included standard drum kits, anvils, rain sticks, tablas, djembes and Chris' own body. You know, because we could.
▪ The album features none of those amp simulators the kids are using nowadays. These are all Vintage Marshalls, baby. A Super Bass and a JCM800, to be precise.
▪ We used 12 different guitars; partly for a rich, varied sonic experience, and partly (well, mostly) just because we could.

 

ROAD TO FREEDOM!

broforce-road-to-freedom-ep5_00322 (1)

 

Road to Freedom is the new series that presents a tell-all depiction of independent game development. Set during the final days of Broforce's 3 year development, Road to Freedom provides a frank look into the lives of the people behind the bromance, and delivers their stories in ways as hard-hitting and explosive as Broforce itself.

Episode 6, which will be live in the next two hours, is an epic recount of the final moments to launch. Experience what it was like for us, the Free Lives team, as the clock finally hit zero. If you've missed the previous episodes, you can catch them all on our YouTube channel:

F R E E L I V E S

Evan (1)

broforce-road-to-freedom-ep5_01749 (1)

BROFORCE MERCH

figsq_220x200_black_womens_ffffff.u1

Not sure where to get Broforce merch? Our overlord publishers, Devolver Digital, can sort you out HERE.

We're also using the services of RedBubble, a global marketplace for independent artists, to bring you some amazing fan made merchandise, as well as our own official merch. Right now we have the Broforce logo available for you to order as a t-shirt, hoodie, mug, sticker and all things brandable HERE. We'll be adding more art for you soon.

You can also browse fan made art HERE, or submit your own!

Below: Turkey bomb, by Vesner in Poland

pp_550x550.u1

GET IN TOUCH!

We love hearing from you! Chat to us on the Steam Discussion boards, on Facebook, or drop us a mail.

Broforce Official Launch Trailer

13 Jul 2016
Broforce

Full Release Now Available on Steam & Humble
Coming to PlayStation 4 in Early 2016

BROFORCE LAUNCH DATE ANNOUNCED!

11 Jul 2016
Broforce
BROFORCE_BannerPixel

The freedom loving developer Free Lives and their democratically elected publisher Devolver Digital have announced that international sensation Broforce will shed its Early Access shackles and proceed with Operation Full Release on October 15. The full launch of America’s favorite freedom simulator will include a new set of challenging campaign missions as the bros charge into Satan’s stronghold for a final confrontation in hell with the dark lord himself!

To celebrate this forthcoming triumph of electronic entertainment, Free Lives and Broforce musician Deon van Heerden have released the ultra patriotic Freedom EP – a five-track album of Broforce music including The Ballad of Rambro and the Broforce Theme. The Freedom EP is free as a thank you to Broforce Early Access owners from now until launch on October 15 after which it will be prohibitively expensive but that’s capitalism for you. Get it now for free on Steam and crank it at home, in the car, or during a hostage situation

[http://store.steampowered.com/app/274190/].


“Broforce is the culmination of decades of American military superiority distilled into one sweet

ass motherfucking video game,” said US Department of Defense Secretary Ashton Carter. “It’s

even got versus mode and online co-op, bro.”

 

Broforce started it’s campaign of shock and awesome as a game jam entry in 2012 before

invading Steam Early Access in 2014 where it became one of the highest user rated games

ever. Over the past year and half, developer Free Lives have added a dozen unique bros,

scores of new campaign missions, a full blown level editor, and untold improvements that would

have made our founding fathers proud.

Broforce is available now on Steam Early Access and is set to arrive on PlayStation 4 early next

year but probably won’t make it to Dreamcast. Follow future updates on Broforce on Twitter

@Free_Lives and @DevolverDigital and visit broforcegame.com if you love websites about

Broforce.

Broforce Development Progress Report 14 – 20 April 2015

09 Jul 2016
Broforce

Bros, our Daily Development Progress thread on Steam is going to quieten down for the next 2 months. Not because we're slacking off.

Quite the opposite... 

We are working on something big. And awesome. 

And as much as we'd love to be showing you guys our progress, we really want to keep this a surprise for you! We're super excited, and we know you're going to love it. It'll be worth the wait!

So expect a little less chatter from us for a while - but we'll still keep up with little bits of information like this, once a week, just so you know we're still alive ;)

Right, so onto the stuff we can actually tell you about:

The Mammoth Kopter boss (from City) is now completely controllable with triggers, meaning that people can use the Boss in their custom levels. We're looking forward to seeing some cool levels using him! We've also tweaked the level slightly, and made it slightly harder for those playing on Hard Mode.

Helicopter

Dawid's been working on cinematics. Check out these mooks!

mooksyall

A lot of you were disappointed that the last update didn't bring out a new bro. So we decided to see what we could do about that, and squeezed a little something out of our secret schedule. Here's a sneak peek at a new bro joining the Broforce team around the beginning of next month:

Predabro

WWB10

We've postponed to close Monday - giving you another week and weekend to get your final levels in!

Competition guidelines HERE>

Broforce Development Progress Report 7 – 13 April 2015

08 Jul 2016
Broforce

Trying to make Bronan viable against Sandworms (his shockwave used to ignore them):

0411AlienGiantSandworm42

Also something long overdue for Bronan...his shockwave now affects turrets (and other terrain-based machines in theory):

0411BronanSmash4Small1

Been experimenting with enabling (temporary) friendly fire on thrown mooks. It seems like it'll be interesting (in fairly rare, but hilarious, circumstances):

0411ThrowingMooksFriendlyFire6Small 0411ThrowingMooksFriendlyRockets1Small

Suicide terrorists didn't explode after being thrown (unless the drop killed them, or they collided wih another terrorist). The old behaviour had them running back at you as soon as they touched the ground (and that was crap). We're trying to figure out what the delay should be before they explode. Should they explode quickly (about as quickly as the exploding alien Screamers?)...Or should they explode just as they would otherwise stand up (so 1 second after landing on their face):

0411ThrowingMooksSuicideDeath3 0411ThrowingMooksSuicideDeathLong

We've attempted at making the blood partiles look a little jucier. You can see a before and after here:

BEFORE

0411ThrowingMooksBloodTestOld

AFTER

0411ThrowingMooksBloodTest4

What do you bros think?

We've improved Brobocop's primary fire. A lot of players hated the way we had reworked his gun. He now has a delay after he fires, rather than before. Most players will still probably never try his charge up, but at least it won't feel ****** when they tap fire. His bullets also spray *slightly* differently. But you can't really tell from the gif. This gif also sort of demonstrates the slightly jucier blood. 

0411BrobocopImproves6Small

We're trying to fix the threat levels...It might only show the correct number on a new World Map campaign though :(

It does seem like there's currently a problem with V-Sync in the game. Disable V-Sync for now if you have performance problems, hopefully we can find a proper fix by the next patch.

WWB 10 "BRO WORLD X"

Dark days have fallen in the world of Broforce. The lands are suffering from a great evil. There are only a few (actually twenty six) heroes who can save the planet. Your theme for the final Weekend Workshop Brodown is: BRO WORLD X!

Build a scripted campaign of three levels, invent plot twists and make your story go down in history! Use triggers, cut scenes, movie references - now is the time to open the veins of your imagination and let your creativity gush forth (within a three level space so don't flood your room with that creative goo). Use the doodads, parallax and backgrounds to create the feel of your story. And go!

THIS IS THE FINAL WWB!! We may open it again, but make this one count!

Add WWB10 in front of your level name. Guidelines and rules for the competition HERE.

Broforce Development Progress Report 24 – 30 Mar 2015

07 Jul 2016
Broforce

Evan: We've been working on a couple new enemies. One of them is basically an explosive alien. We felt there weren't enough explosions in the alien levels, so we're doing something about that:

0330Evan1

The acid explosions are still work in progress. We've been trying to improve the effectiveness of the acid blood that sticks to terrain. Here's a gif that shows it sticking to the side of some terrain (as well as demonstrating Evan's poor acid dodging ability):

0330Evan2

Richard: Maggots!

0326Rich

Also I just intergrated Jarred's new animation frames for the mouth pipe thing...

0330Rich

Ruan: Jetpack mooks! (And an exhaustive list of bug fixes...)

WWB

The winner of WWB 8 "CHAIN REACTION" is @Atomic Radiar with Through the Restless Land!

WWB8_Through_the_Restless_Land.bfg

WWB 9 is now running! The theme is MELEE MAYHEM! Gather your knives and swords! Bronan, Mr Anderbro, The Brode or Brade - you have the freedom to choose! Cater your level to the strengths/weaknesses of an individual melee bro or use them all! 

COMPETITION RULES AND GUIDELINES HERE

Broforce Development Progress Report BACKLOG 10 Feb – 23 Mar 2015

06 Jul 2016
Broforce

Our last Weekly Development Progress Report covered 3 - 9 February. On 12 Feb, we hit you guys up with the long awaited Alien Infestation Update... And then we missed a few weekly reports. So here's a catch up of what happened between then and now:

BACKLOG

14 Feb:

Evan: I spent today trying to fix the frame rate issues on the larger alien levels... They should run smoother now... There's a chance it introduced a bundle of other bugs. I'm going to look into that helicopter fight now.

15 Feb:

The 'pain in the ***' helicopter should work now :)

18 Feb:

Evan: I'm going to look into jumping off moving platforms now. After that I'm going to try adding some quick triggers to have aliens climb out of holes in the floor or ceiling. I think aliens swarming through tunnels is where aliens are at their most fun... Unless I'm mistaken about that? I think the most fun level in the new aliens campaign is the one where all the purple xenomorphs climb down from the left and right and then the level ends with a sandworm fight. What do you bros think about that level?

20 Feb:

Rich: Just did an update patch with some fixes. General fixes include propane sound bug; jumping off machine blocks; added quick trigger to spawn facehuggers. Online fixes include lobby UI bugs; entering Alien Suction System (ASSmouth) synced; RC car not turning around; Goliath boss damage now properly networked; entering mech mook properly synced; and some AI popping issues. It's only on the beta branch at the moment. I'll set it live just now after some testing. I also created a thread for suggesting ways to improve player communication online. 

Evan: I'm busy working on a couple of new enemies. We want to make the big retreating alien boss more challenging, so I'm building some enemies that might synergize well with her. I'll post some pictures when an artist has had a go at them. @PlaguedFrost... I don't think we'll ever build a Matrix specific environment... but... at some point we'll want to make the level editor more powerful, so there is a chance that some-one else could make something like that. Satanic agents might be fun enemies to implement (but then so are a lot of other enemy possibilities).

21 Feb:

Evan: I'm pretty keen to implement an extra hard challenge mode version of the game where you only get as many lives as the bros you unlock, and each time a bro dies that bro dies forever... I think that'd be badass (kind of what @Pretentieux suggested).

23 Feb:

Ruan: I'm busy adding health bars for bosses. They'll get some art-love before they are released, hopefully.

0223RuanHealthBars

GDC 2 - 6 MARCH

Our team bravely undertook the two days' travel to get to the golden U S of A to level up our skills at this year's Game Developers Conference. A long but rewarding week of talks, workshops, sessions and networking.

GDCConferences GDClectures

PAX EAST 6 - 8 MARCH

On the other side of the continent, we presented Broforce to the press and gaming community at large. Great to meet new fans!

PaxEastbusystand PaxEastEvan PaxEasthighfive PaxEastHighfive1

NOW:

We'll be doing a second installment to Alien Infestation at the beginning of next month (April), adding a bit more content and more levels. Here's a wrap up of what the team is currently tackling:

Ruan: I'm still fine tuning the alien pathing and AI because frankly it's kind of crap in the build that's up right now!

Dawid: Behold! A Wild Satan appears!

0323DawidDevil

Richard: Thanks for all the input into improving the systems for communication with each other online. I'm going to implement a version of the Daisy Wheel for chatting and have a radial gesture/taunt select. Each gesture will have a little character animation and a couple of voice over variants.

0323RichDaisyWheel

Also... SANDWORMS CAN NOW CATCH GRENADES WITH THEIR MOUTHS:

2303Rich

Filip: Working on a new type of mook, rocket jetpack!

0323FilipJetpackmook

WEEKEND WORKSHOP BRODOWN COMPETITION:

#WWB6 "First Contact" Winner was Bookwormbrony with SOMETHING IN THE SEWER!

WWB6_Something_in_the_Sewer.bfg

3WWB7 "Broscension" Winner was Ankon with UNDERGROUND DOUBLE TOWERS...OF BROOM! Really well mapped out level and it uses a lot of awesome background art!

WWB7_Underground_Double_TowersOf_Broom.bfg

#WWB8 is live - and the theme is CHAIN BROACTION! Chain reactions are your conquest, make them and make them go BOOOOOOOOOOM! 

Find all the winning WWB levels to date on the mysterious User Generated Island on World Map. New to the competition? Check out this sweet level editor guide to get you started. Competition details HERE.

Broforce Weekly Development Progress Report 3 – 9 Feb 2015

05 Jul 2016
Broforce

Dawid: Just a little something so you know we are still alive

0215Dawid

Jarred: I've been working on a concept for another alien boss! Let me know what you bros think. NOTE: THIS ISN'T FOR THIS COMING UPDATE.

0205Jarred

Here's a timelapse of me doing some random stuff (its not edited so there are a few pauses):

Ruan: Looks like the likely launch for the update is Thursday 12 Feb, but as usual no promises regarding the date. Reason for delay is that we started adding some extra stuff that wasn't planned, and some marketing reasons (i.e. we need to have stuff finished before we can start the trailer, etc). There won't be a new bro (sorry). The content is looking great and I think this will be one of our best updates yet. Looking forward to hearing your feedback!

Richard: I'm trying to convince the aliens to behave reasonably over the network.

WEEKEND WORKSHOP BRODOWN COMPETITION

WWB 5 XTREME UNDERGROUND was won by V with Azazel's Rock! If you know Azazel, then you're in for a hell of a time ;) Check it out HERE.

WWB5_Azazels_Rock.bfg

WWB6 IS ON HOLD

We figured doing a WWB right now wouldn't be fair on people who build levels now, and others who build levels with more alien content to work with at the end of this week. It may be obvious what the next WWB theme is...But maybe it's not. At all. Don't count on it being pure alien, just know that aliens will be involved. We'll be waiting in the dark with the eerie glow of explosions flashing across our faces...

As always, check THE THREAD for guidelines and rules.